29 8 / 2014
"In 2010, he devised Participatory Chinatown, a role-playing game in which Bostonians were invited to play one of 15 fictional residents, and complete missions like finding a job or a place to hang out. “People said they appreciated the perspective of this other person they got to play,” he says. “They told the story of what was happening in a very different way – much more personalised.” But the method has its limitations: “They might play, say, an immigrant who couldn’t afford to buy a coffee at Starbucks every morning. But if they wanted a Starbucks on every corner in real life, that was still the case [after they finished the game]. Playing Grand Theft Auto doesn’t make me want to shoot people, so why would playing a pro-social video game make me more pro-social?”"
25 8 / 2014